9.2 Serious games and gamification – Teaching in a Digital Age

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Last updated 18 maio 2024
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Therapeutic use of serious games in mental health: scoping review, BJPsych Open
9.2 Serious games and gamification – Teaching in a Digital Age
4.8 Making decisions about teaching methods – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification of Learning and Instruction: What Research tells Us About 3D Avatars, Storytelling & Serious Games for Learning
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification, Serious Games and Simulations
9.2 Serious games and gamification – Teaching in a Digital Age
Applied Sciences, Free Full-Text

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