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Por um escritor misterioso
Last updated 11 junho 2024
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Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.
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Cultural Resource Data Model - Colaboratory
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13 Colonies Gis Shapefile - Colaboratory
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Driver And Vehicle Computer Services Division Shannon - Colaboratory
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Flow Chart Of Self Reference Spatiotemporal Image Restoration It
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Full article: Volunteered geographic information research in the first decade: a narrative review of selected journal articles in GIScience
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PDF) Journal citation reports and the definition of a predatory journal: The case of the Multidisciplinary Digital Publishing Institute (MDPI)
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Full article: Rainfall induced landslide susceptibility mapping using novel hybrid soft computing methods based on multi-layer perceptron neural network classifier
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Apps
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Cryengine-Levels Zum Download - Colaboratory
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