Khronos Blog - The Khronos Group Inc

Por um escritor misterioso
Last updated 13 junho 2024
Khronos Blog - The Khronos Group Inc
The Khronos Vulkan Ray Tracing Task Sub Group (TSG) has developed and released a set of extensions that seamlessly integrate ray tracing functionality into the existing Vulkan framework. This blog summarizes how the Vulkan Ray Tracing extensions were developed, and illustrates how they can be used by developers to bring ray tracing functionality to their applications.
Khronos Blog - The Khronos Group Inc
Vulkan API
Khronos Blog - The Khronos Group Inc
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)
Khronos Blog - The Khronos Group Inc
CoreAVI® Achieves Formal Khronos® OpenGL® SC 1.0.1 Compliance Running its VkCoreGL™ SC1 Library in Conjunction with its Safety Critical Vulkan®-based VkCore® SC Graphics and Compute Driver - CoreAVI
Khronos Blog - The Khronos Group Inc
Khronos Group finalises radical new OpenCL 3.0 spec
Khronos Blog - The Khronos Group Inc
The Khronos Group Releases Finalized SYCL 1.2.1 - Embedded Computing Design
Khronos Blog - The Khronos Group Inc
Khronos Cross-Platform Standards Update: Vulkan, SPIR-V, OpenXR, glTF and OpenCL
Khronos Blog - The Khronos Group Inc
Khronos Webinar: Geometry, Textures, and Workflow - Optimizing glTF
Khronos Blog - The Khronos Group Inc
The Khronos group publish 3D asset creation guidelines - Emersya
Khronos Blog - The Khronos Group Inc
The Khronos Group Launches Vulkan 1.2 - PC Perspective

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