Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris Hilton

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Last updated 17 junho 2024
Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
Objective: To show you how to calculate the correct Pixels Per Unit (PPU) for your 2D games background in Unity. How many times have you simply dragged a sprite asset into your project for it to be…
Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
RefNet-QG/global_ner.txt at master · PrekshaNema25/RefNet-QG · GitHub
Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
Calculating the Pixels Per Unit (PPU) for a Background in Unity
Calculating the Pixels Per Unit (PPU) for a Background in Unity, by Chris  Hilton
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