How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Por um escritor misterioso
Last updated 20 junho 2024
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I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
Masterclass In C# Programing & Unity 2D Game Development, Michael Murr
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First release of the Aseprite Importer package : r/Unity2D
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Unity for Mobile and Web Games - The Extended Guide - Fgfactory Australia
What are your top 100 Unity game engine tips? - Quora
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Tough life of a game developer : r/unrealengine
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